0.1.0 - The long awaited one
Harvest VR » Devlog
Important notes:
- Chicken food should now be bought.
- Seed bags should be rebought after using.
- All currently planted crops will have 1 life due to migrations.
- All items should now be retrieved in the store! Don't forget the grab the item before walking out!
- Some crop time indicators might show the first time you load up your save in the update due to some changes there. Shouldn't be a problem.
Features:
- Added sprinklers!
- Added a new Miner Quest.
- Added a new area in the mine with new minerals!
- Added painting with brushes to draw with in art store. (Just for fun. You cannot buy your own paintings.)
- Windmill is now accessible.
- All Plants now have lives for consistency. Some just have more lives! (No more endless crop veggies, all current plants you currently have will have 1 heart.)
- Improved the backpack UI.
- You can now drop things over your shoulder to add it to the backpack.
- Menu's now slowly move with player instead of instant.
- You can now create flour! (No recipes with flour as of yet. Just higher selling price!)
- Added a configure mode to greenhouse & your home. Choose your own decorations in your house!
- Added a simple Quest UI (ofcourse not final).
- Seed bags and chicken food are now of limited supplies and decrease count when using.
- Items are now retrieved in stores.
- Grabbing items which causes unlocks(hats, and new stuff) now shows a "unlocked!" message.
- Grabbing a stack is now default to 1 button. Grabbing 1 from a stack is now 2 buttons.
- Added a new art store.
- Banana is now edible.
- Added a new ambient song to guidebook scene
- Finetuned the haptics feedback on button hovers so you can actually feel the difference between buttons
- Added default items when starting a new game.
Bugs:
- Fixed duplication exploit.
- Fixed a bug with wrong times showing up in time indicators for plants/trees/breakable stones.
- Complete store is now updated instead of 1 item when buying something
- Order in chest is now kept
- Body should be in normal position after moving from farm to cave
- Quest progress wasn't saved. Should be saved now.
- putting a vegetable in your backpack and removing it from the backpack causes the plant to disappear
- Fixed twitchy leg of shopkeepers
- Moved decorations out of shop UI in decoration store
- Correct spawn location on exiting house, second door
- Fixed tooltip showing up in tutorial on Corn.
- Fixed bug with windows overlapping UI (windows are also clearer now)
- Not unlocked items where invisible in decorations store. Made them visible again
- Grabbing backpack should give haptic feedback
- The "watering can" should no longer go below zero.
- Fixed a small gap visible in the mines.
- Watering can stash size wasn't saved in other item stashes then the inventory
- Hands only setting is not saved correctly
- Sleeping didn't speed up the timers
- Plant loading time hides behind Greenhouse glass wall
- Fixed settings not resetting when switching games
- Fixed Tap water audio which wasn't spatial
- Fixed corn could be put in backpack in tutorial
- Doors wont activate randomly anymore without actually using them
- Fixed Wheat tooltip not showing up
Other changes:
- Store prices have been adjusted.
- Convexed a lot of objects(performance reasons).
- Increase particle performance
Files
Harvest VR 0.1.0 - Quest.apk 100 MB
Feb 02, 2021
Harvest VR 0.1.0 - Rift.zip 98 MB
Feb 02, 2021
Harvest VR
Let's get growing!
Status | In development |
Author | Brothers Online |
Genre | Simulation |
Tags | Farming, Oculus Quest, Oculus Rift, Singleplayer, Vector, Virtual Reality (VR), virtual-reality-vr |
More posts
- Harvest endingAug 01, 2022
- Changelogs will not be posted here anymore!Dec 24, 2021
- 0.1.2 - Beauty and the beesNov 15, 2021
- 0.1.1 - Ready to ranch!May 16, 2021
- Migrating to App LabMar 11, 2021
- 0.0.10 - Christmas UpdateDec 12, 2020
- 0.0.9 - Bug fixes & Sellables of the day!Nov 24, 2020
- 0.0.8 - Extra Harvesting UpdateNov 21, 2020
- 0.0.7 - Explanatory UpdateOct 29, 2020
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