0.1.1 - Ready to ranch!
Harvest VR » Devlog
0.1.1 - Ready to Ranch!
Configuration locations have been reset. No worries you still have all your decorations. Chickens have to be rebought.
Download the new version here: https://www.oculus.com/experiences/quest/3782210318498800/
Features:
- Added ranch
- Reworked animal system with naming, aging, feeding, dying, and more!
- Added woodcutting. Trees & Dead Trees can now be chopped with an axe.
- Added 3D previews of items in shops (Not for decorations)
- Updated pickaxe. (It's now pickaxe Bronze)
- Added Pickaxe Iron.
- Added a two-handed axe
- Added Pig(adult).
- Added Pig(young).
- Added Cow (adult).
- Added Cow (young).
- Added Sheep (adult).
- Added Sheep (young).
- Updated chicken (adult).
- Added chicken (young).
- Added 3 new dinner chair variations.
- Added 3 new dinner table variations.
- Added 3 standing lamps variations.
- Added 2 new bed variations.
- Add Bear & Fish wall trophies.
- Added a load of configuration locations to the house.
- Make bottles & cans now respawn like apples & coconut
- Make bottles & cans sellable(recycling!)
- Sleeping ingame will now be till 8 o clock the next day instead of just sleeping 8 hours.
- Added control for background sound volume.
- Removed annoying bees from farm background track.
- Changed shoveling audio(and seeding) pitch a little to make the sound differ every time you seed and shovel.
- Randomly spawn feathers in the new chicken coop when there is an adult chicken.
- Add shaving knife to the tools store
- Added decorational oven to the kitchen
- Added decorational cutlery & tableware to the kitchen
- Added decorational pitchfork to the ranch.
- Added decorational buyable Jacuzzi.
- Added decorational buyable outhouse.
- Added buyable basement to the house.
- Added decorational buyable aquarium.
- Dont render particles when far away(greatly increases performance)
- Plant of the day & fish of the day where to fast.They are now Plant & Fish of the week.
- Items you are holding during scene transition will now drop in front of you in the next scene.
- Randomized cash register sound pitch
- Fishing now works in village(and ranch)
- Updated textures of some particle effects
- Make it so wheat gets more transitioned from yellow to green every time it grows
Tasks
- Split up animal store in 2 stores (animal food & animals)
- Updated Unity to the last version
- Updated VRIF to the last version
- Simplified respawning of a LOT of items (this also means not all things have loaders anymore. Just a day and it respawns.
- Refactored settings manager.
- Refactored audio manager.
- Refactored tutorial generation.
- Added tutorials for mining, woodcutting & ranching.
- Updated tips board with correct information.
- Updated price of sunflowers to 215 each
- Added new description for sprinkler (describe it's only for the greenhouse).
- Added a text to the countdown of plant "finish time:" to make a bit more clear it doesn't actually count down.
- Remove slow motion. It's not a fit for our game.
- Doubled NPC item giving speed.
- Decreased Buying sound volume
- Decreased mine brightness
- Decreased waterfall volume & increased waterfall sound radius
Bugs:
- DUPLICATION BUG: If you have 2 stacks in basket and drop stack in the middle; BOTH stacks would increase. Happy to say we finally fixed that.
- Eating an item with a stack should decrease stack instead of deleting the complete stack
- You can get out of the map standing on a rock near the old miner
- You can get out of the map standing on the treetrunk near the old miner
- Watering can center of mass is wrong.
- If you take out the seeds mistaking it for your wallet, you won't have them when you start the game.
- Sprinklers are not buyable until you have the greenhouse.
- Disable sprinklers button in config mode.
- Configuration will now switch back to last saved config when disabling config mode.
- Hats where repeatetly retrieved from scenes. Fixed that.
- Seed Shop still said find seeds in the shed. Removed that.
- "You are here" circle was visible through the back of the world map
- Corrected grips on guidebook.
- Fixed a bug where first day "fish of the day" would be tomato
- Dont show assist marker & particles when screen is faded
- Tooltip not showing for hyacinth, roses & tullip
- Remove annoying campfire cooking colliders to make cooking a bit easier.
- Increased height of the blue mushrooms in the puddle, they needed a higher position.
- Fixed the "getting stuck" bug from eden.
- Fixed cooking corn. It was broken.
- Corrected wallet hand position.
- Windmill and collection bin sometimes counted 2 instead of 1 when selling and grinding.
- Falling through the fishing dock on the farm should happen less now.
- Changed inventory in the guidebook will now be ignored.
- Reaching for the first red mushroom in the mine should be less buggy now.
- Cooking an item stack with a stack will now give an error.
- Make sure fish are not hitable by arrows
- Rocket grab ring should become invisible when rocket is grabbed
- Balcony door handle isn't moving when grabbed.
- Settings menu is falling behind the visibility layer of the sea
- Fix hats going into backpack instead of on head
- Fixed flickering Chimney bricks in village
- Fixed teleporting ON the house in "home"
- Fish store - Moved gramophone, it was in the wall.
- Tools store - Fixed arrows going through the Ceiling.
- Seed store - Fixed The last option said "Where" instead of "Were"
- Art store - Fire shine is different when moving Head at a certain position
- Fixed vase not showing up in decoration store.
- Corrected scroll views of notice board. Some text was falling not showing.
- Art store - Fixed lighting, it was very dark in the art store during night.
- In the cave right near the water fall, theres no bottom ro fall to so you can tele back up in a infin fall
- Falling now causes you to respawn at level start
- Repositioned a floating tree in the village
- There is a small area between the ramp in the town and the Bush to the right at the end of it where you can get stuck and unable to move.
- Fixed a bug where already added quests would stop you from loading a save.
- Fixed cut off treetop models.
- Added collision to wheelbarrow.
- Fixed Scrolling in stores by joystick.
Harvest VR
Let's get growing!
Status | In development |
Author | Brothers Online |
Genre | Simulation |
Tags | Farming, Oculus Quest, Oculus Rift, Singleplayer, Vector, Virtual Reality (VR), virtual-reality-vr |
More posts
- Harvest endingAug 01, 2022
- Changelogs will not be posted here anymore!Dec 24, 2021
- 0.1.2 - Beauty and the beesNov 15, 2021
- Migrating to App LabMar 11, 2021
- 0.1.0 - The long awaited oneFeb 02, 2021
- 0.0.10 - Christmas UpdateDec 12, 2020
- 0.0.9 - Bug fixes & Sellables of the day!Nov 24, 2020
- 0.0.8 - Extra Harvesting UpdateNov 21, 2020
- 0.0.7 - Explanatory UpdateOct 29, 2020
Leave a comment
Log in with itch.io to leave a comment.