0.1.1 - Ready to ranch!


0.1.1 - Ready to Ranch!

Configuration locations have been reset. No worries you still have all your decorations. Chickens have to be rebought. 

Download the new version here: https://www.oculus.com/experiences/quest/3782210318498800/

Features:

  • Added ranch
  • Reworked animal system with naming, aging, feeding, dying, and more!
  • Added woodcutting. Trees & Dead Trees can now be chopped with an axe.
  • Added 3D previews of items in shops (Not for decorations)
  • Updated pickaxe. (It's now pickaxe Bronze)
  • Added Pickaxe Iron.
  • Added a two-handed axe
  • Added Pig(adult).
  • Added Pig(young).
  • Added Cow (adult).
  • Added Cow (young).
  • Added Sheep (adult).
  • Added Sheep (young).
  • Updated chicken (adult).
  • Added chicken (young).
  • Added 3 new dinner chair variations.
  • Added 3 new dinner table variations.
  • Added 3 standing lamps variations.
  • Added 2 new bed variations.
  • Add Bear & Fish wall trophies.
  • Added a load of configuration locations to the house.
  • Make bottles & cans now respawn like apples & coconut
  • Make bottles & cans sellable(recycling!)
  • Sleeping ingame will now be till 8 o clock the next day instead of just sleeping 8 hours.
  • Added control for background sound volume.
  • Removed annoying bees from farm background track.
  • Changed shoveling audio(and seeding) pitch a little to make the sound differ every time you seed and shovel.
  • Randomly spawn feathers in the new chicken coop when there is an adult chicken.
  • Add shaving knife to the tools store
  • Added decorational oven to the kitchen
  • Added decorational cutlery & tableware to the kitchen
  • Added decorational pitchfork to the ranch.
  • Added decorational buyable Jacuzzi.
  • Added decorational buyable outhouse.
  • Added buyable basement to the house.
  • Added decorational buyable aquarium.
  • Dont render particles when far away(greatly increases performance)
  • Plant of the day & fish of the day where to fast.They are now Plant & Fish of the week.
  • Items you are holding during scene transition will now drop in front of you in the next scene.
  • Randomized cash register sound pitch
  • Fishing now works in village(and ranch)
  • Updated textures of some particle effects
  • Make it so wheat gets more transitioned from yellow to green every time it grows

Tasks

  • Split up animal store in 2 stores (animal food & animals)
  • Updated Unity to the last version
  • Updated VRIF to the last version
  • Simplified respawning of a LOT of items (this also means not all things have loaders anymore. Just a day and it respawns.
  • Refactored settings manager.
  • Refactored audio manager.
  • Refactored tutorial generation.
  • Added tutorials for mining, woodcutting & ranching.
  • Updated tips board with correct information.
  • Updated price of sunflowers to 215 each
  • Added new description for sprinkler (describe it's only for the greenhouse).
  • Added a text to the countdown of plant "finish time:" to make a bit more clear it doesn't actually count down.
  • Remove slow motion. It's not a fit for our game.
  • Doubled NPC item giving speed.
  • Decreased Buying sound volume
  • Decreased mine brightness
  • Decreased waterfall volume & increased waterfall sound radius

Bugs:

  • DUPLICATION BUG: If you have 2 stacks in basket and drop stack in the middle; BOTH stacks would increase. Happy to say we finally fixed that.
  • Eating an item with a stack should decrease stack instead of deleting the complete stack
  • You can get out of the map standing on a rock near the old miner
  • You can get out of the map standing on the treetrunk near the old miner
  • Watering can center of mass is wrong.
  • If you take out the seeds mistaking it for your wallet, you won't have them when you start the game.
  • Sprinklers are not buyable until you have the greenhouse.
  • Disable sprinklers button in config mode.
  • Configuration will now switch back to last saved config when disabling config mode.
  • Hats where repeatetly retrieved from scenes. Fixed that.
  • Seed Shop still said find seeds in the shed. Removed that.
  • "You are here" circle was visible through the back of the world map
  • Corrected grips on guidebook.
  • Fixed a bug where first day "fish of the day" would be tomato
  • Dont show assist marker & particles when screen is faded
  • Tooltip not showing for hyacinth, roses & tullip
  • Remove annoying campfire cooking colliders to make cooking a bit easier.
  • Increased height of the blue mushrooms in the puddle, they needed a higher position.
  • Fixed the "getting stuck" bug from eden.
  • Fixed cooking corn. It was broken.
  • Corrected wallet hand position.
  • Windmill and collection bin sometimes counted 2 instead of 1 when selling and grinding.
  • Falling through the fishing dock on the farm should happen less now.
  • Changed inventory in the guidebook will now be ignored.
  • Reaching for the first red mushroom in the mine should be less buggy now.
  • Cooking an item stack with a stack will now give an error.
  • Make sure fish are not hitable by arrows
  • Rocket grab ring should become invisible when rocket is grabbed
  • Balcony door handle isn't moving when grabbed.
  • Settings menu is falling behind the visibility layer of the sea
  • Fix hats going into backpack instead of on head
  • Fixed flickering Chimney bricks in village
  • Fixed teleporting ON the house in "home"
  • Fish store - Moved gramophone, it was in the wall.
  • Tools store - Fixed arrows going through the Ceiling.
  • Seed store - Fixed The last option said "Where" instead of "Were"
  • Art store - Fire shine is different when moving Head at a certain position
  • Fixed vase not showing up in decoration store.
  • Corrected scroll views of notice board. Some text was falling not showing.
  • Art store - Fixed lighting, it was very dark in the art store during night.
  • In the cave right near the water fall, theres no bottom ro fall to so you can tele back up in a infin fall
  • Falling now causes you to respawn at level start
  • Repositioned a floating tree in the village
  • There is a small area between the ramp in the town and the Bush to the right at the end of it where you can get stuck and unable to move.
  • Fixed a bug where already added quests would stop you from loading a save.
  • Fixed cut off treetop models.
  • Added collision to wheelbarrow.
  • Fixed Scrolling in stores by joystick.

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